TA’LIMIY ROLLI O‘YINLAR ORQALI INNOVATSION O‘RGANISH
DOI:
https://doi.org/10.60078/3060-4842-2025-vol2-iss3-pp220-226Annotasiya
Ushbu maqola zamonaviy o‘quv muhitida dinamik va innovatsion strategiya sifatida rolli o‘yinlarning ahamiyati o‘rganiladi. Rolli o‘yinlar o‘quvchilarga real senariylarga sho‘ng‘ish imkonini beradi, tanqidiy fikrlash, ijodkorlik, hamkorlik va muloqot ko‘nikmalarini rivojlantiradi. Maqolada turli mavzularda rolli o‘yinning turli xil qo‘llanilishi va uning o‘quvchilarni rag‘batlantirish va ushlab turishdagi samaradorligi muhokama qilinadi.
Kalit so‘zlar:
rolli o‘yin innovatsion ta’lim faol o‘rganish o‘quvchilarning faolligi tanqidiy fikrlash hamkorlikda o‘rganish simulyatsiya o‘yinlari interfaol pedagogika o‘yinga asoslangan ta’limBibliografik manbalar
Aydın, B. (2010). The Use of Role-Play Activities in Improving Speaking Skills of Learners in Turkish EFL Context. Dil Dergisi, 147, 33-41.
Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House, 83(2), 39-43.
Cruickshank, D. R., & Telfer, R. (2001). Classroom Teaching Skills. McGraw-Hill.
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
Khasanova, G. K. (2022). The need for technology in the design of the pedagogical process. Oriental renaissance: Innovative, educational, natural and social sciences, 2(Special Issue 20), 95-100.
Kolb, D. A. (1984). Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall.
Ladousse, G. P. (1987). Role Play. Oxford University Press.
Simkins, D. (2013). The Arts of LARP: Design, Literacy, Learning and Community in Live-Action Role Play. McFarland.
Van Ments, M. (1999). The Effective Use of Role-Play: A Handbook for Teachers and Trainers. Kogan Page.
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.
Yuklashlar
Nashr qilingan
Qanday qilib iqtibos keltirish kerak
Nashr
Bo'lim
Litsenziya

Ushbu ish Creative Commons Attribution 4.0 Worldwide.





